Relationships between sensory stimuli and autonomic nervous regulation during real and virtual exercises
© Kiryu et al; licensee BioMed Central Ltd. 2007
Received: 02 June 2006
Accepted: 06 October 2007
Published: 06 October 2007
Application of virtual environment (VE) technology to motor rehabilitation increases the number of possible rehabilitation tasks and/or exercises. However, enhancing a specific sensory stimulus sometimes causes unpleasant sensations or fatigue, which would in turn decrease motivation for continuous rehabilitation. To select appropriate tasks and/or exercises for individuals, evaluation of physical activity during recovery is necessary, particularly the changes in the relationship between autonomic nervous activity (ANA) and sensory stimuli.
We estimated the ANA from the R-R interval time series of electrocardiogram and incoming sensory stimuli that would activate the ANA. For experiments in real exercise, we measured vehicle data and electromyogram signals during cycling exercise. For experiments in virtual exercise, we measured eye movement in relation to image motion vectors while the subject was viewing a mountain-bike video image from a first-person viewpoint.
For the real cycling exercise, the results were categorized into four groups by evaluating muscle fatigue in relation to the ANA. They suggested that fatigue should be evaluated on the basis of not only muscle activity but also autonomic nervous regulation after exercise. For the virtual exercise, the ANA-related conditions revealed a remarkable time distribution of trigger points that would change eye movement and evoke unpleasant sensations.
For expanding the options of motor rehabilitation using VE technology, approaches need to be developed for simultaneously monitoring and separately evaluating the activation of autonomic nervous regulation in relation to neuromuscular and sensory systems with different time scales.
It takes a long time for functional recovery in motor rehabilitation, and providing appropriate tasks and/or exercises during the progression of recovery is necessary to continue promoting motor rehabilitation with sufficient effectiveness, as well to motivate the patient. Current virtual reality (VR) and virtual environment (VE) technologies are now being applied to rehabilitation engineering  because they are expected to help restore the sensory and physical functions without any restriction in the real world. Application of a VE to motor rehabilitation expands the number of options for selecting rehabilitation tasks and/or exercises including real active exercise, real passive exercise, active or passive exercise in a VE, electrical or mechanical stimulation for paralyzed muscles, and visual stimulation with a first-person-view video image.
However, enhancing or augmenting a specific sensory stimulus in a VE sometimes causes unpleasant sensations due to conflicts among sensory stimuli (sensory conflict theory ). This problem in a VE has been referred to as "cybersickness" in relation to simulator sickness and motion sickness [3, 4]. That is, unbalanced stimuli that are different from those experienced in the real world sometimes cause unpleasant sensations, even though they are expected to increase the feeling of reality. Studies have described unpleasant sensations in the application of VR and VE technologies in motor rehabilitation [5, 6], and researchers have studied unpleasant sensations using subjective indices  and autonomic-nervous-activity-related indices . Repetitive muscle activity in the real exercise produces physical fatigue like unpleasant sensations in the virtual task, and physical fatigue could be evaluated by using autonomic nervous regulation.
Physical activity mainly consists of several functional components with different time scales. Autonomic nervous activity (ANA) dominantly regulates the person's physical conditions after exercise or exercise-related sensory stimuli for several seconds. In contrast, muscle activity and sensory activity work within a few tens of milliseconds. When selecting appropriate tasks and/or exercises for individuals, we should consider the relationship between ANA and sensory stimuli.
We conducted a feasibility study of using autonomic nervous regulation in response to several sensory stimuli, for real cycling and for virtual mountain biking using a first-person-view video image. We estimated the ANA from the R-R interval time series of electrocardiogram (ECG) and incoming sensory stimuli that would activate the ANA. To evaluate the exercise-related factors in real exercise, we measured vehicle data and electromyogram (EMG) signals during the cycling exercise. We measured the eye movement of the subject in relation to image motion vectors while he or she was viewing the first-person-view vection-inducing mountain-bike video images. Although muscle contractions generally elicit a strong demand on the ANA, visual stimuli are not always the strong demand for everyone. Accordingly, we carefully considered where and when the incoming stimuli and the ANA should be evaluated.
The subjects were volunteers and were informed of the risks involved and signed a consent form in advance, and were free to withdraw at any time during the experiment. For biosignal processing, a time interval of over a few minutes is necessary to estimate the ANA, even though the exercises or exercise-related sensory stimuli are very short events. A trial consisted of a series of events followed by enough rest to estimate the ANA.
For the real exercise , the subjects were asked to pedal a torque-assisted bicycle at 60 rpm for as long as possible. The length of the path was approximately 840 meters, with a steep uphill section near the middle; the maximum incline was 5.7 deg (Figure 1(a)). We divided the path into three phases: before and after climbing, and climbing. An experimental set consisted of six consecutive trials, and each trial comprised a 2.5-min cycling exercise followed by a 2-min rest. The ECG and EMG signals were measured using a tablet PC and were sampled at 5000 Hz with 12-bit resolution. We also measured the speed, cadence, and torque as vehicle data and compared them with the muscle activity for every pedal stroke.
For the virtual exercise [10, 11], the subjects continuously viewed a 2-min-long mountain-bike video taken from a first-person viewpoint, five times for 10 min, followed by a 5-min rest (Figure 1(b)); the video camera had been mounted on the handlebars of a mountain bike, and it sometimes produced off-centered vection or random camera shake. The video image was back-projected onto an 80-inch screen by XGA video projectors with over 2500 ANSI lumens, and the illumination in the room was 10 lx. The distance between the subject and screen was about 2 meters, resulting in horizontal and vertical view angles of 22 and 17 deg, respectively. We recorded the ECG, and measured the blood pressure using the tonometry method, the respiration using strain sensors around the chest and abdomen for use as ANA-related biosignals, and the eye movement for evaluating sensory activity by using a limbus tracker, at a sampling frequency of 1000 Hz with 12-bit resolution.
At the sensory systems level, we used the correlation coefficient to derive the relationship between the external sensory stimuli and those responses due to different time scales. For evaluating the response to external sensory stimuli, we compared the behavior of ANA-related indices before and after the stimuli.
In the real exercise, the strongest demand on ANA was from muscle contractions. We used the average rectified value (ARV) from the EMG signals as a muscle-force-related index [9, 12], then calculated the correlation coefficient between ARV and pedal torque, γARV-trq. As a muscle fatigue-related index, we used the mean power frequency (MPF) from the EMG signals and calculated the correlation coefficient between ARV and MPF, γARV-MPF. These correlation coefficients were obtained from samples estimated with a sliding 50-ms interval every 25 ms during each pedal-stroke interval of 400 ms. Surveying the results from around 200 contractions for each trial, we selected five consecutive pedal strokes immediately before the hilltop during climbing and averaged γARV-trq and γARV-MPF. Grouping was done for every trial with γARV-MPF and ANA-related indices. We estimated the ANA-related indices for each phase from the R-R interval time series by using the continuous wavelet transform. For the real exercise, the focused frequency band was related to the respiratory sinus arrhythmia (RSA) , which had a frequency band ranging from 0.3 to 0.6 Hz during exercise. In practice, we calculated the power ratio of RSA, (total power at 0.3–0.6 Hz)/(total power at 0.01–1.25 Hz), and then averaged it for each phase to discriminate trials in relation to the autonomic nervous regulation property. We denote the averaged power ratio of RSA as prRSA.
For the virtual exercise, several types of biosignals were available during the experiments, which were done in the laboratory. To quantify the input visual stimuli, we estimated the zoom, pan, and tilt components of the global motion vector (GMV) of the video images: GMV is a key technology in image data compression . We calculated the correlation coefficient between the GMV and eye movement, γGMV-eye, every 10 s as the sensory response. Identifying the input visual stimuli for unpleasant sensations is difficult because they are relatively weak. We obtained a time-varying ANA-related indices for every frame (30 frame/s) with a 10-s interval from the R-R interval, the respiration, and the blood pressure time series by using the continuous wavelet transform. The focused frequency bands of the indices were 0.04–0.15 Hz (Mayer wave related low-frequency (LF) band) and 0.16–0.45 Hz (RSA related high-frequency (HF) band). The LF and HF components for five consecutive tasks were further normalized using the average LF and HF components estimated during a preceding rest period, respectively. We then defined some sensation section (SSS) on the basis of three ANA-related conditions : the LF component is greater than 120% of the average LF component, the HF component is less than 80% of the average HF component, and the length of the SSS is over 300 msec (Figure 1(c)). Next, we determined the trigger point of the SSS, t g , by searching the local minimum of the LF component backwards in time. To screen the visually induced sensation before and after the video viewing (Figure 1(b)), we used the total severity scores of the Simulator Sickness Questionnaire (SSQ) . The total SSQ score is a combination of components based on the levels of nausea, oculomotor problems, and disorientation.
The participants in the real exercise were 13 healthy volunteers (eight men and five women, 20.0 ± 0.8 years). Using prRSA and γARV-MPF, we classified the 103 trials into four groups. First, we set the threshold at 20% of the average prRSA before climbing, estimating the median (21.3%) from all the trials. For a high-percentage prRSA (HRSA) before climbing, a large fluctuation occurred in the R-R interval before and after climbing, specifically during the rest periods . A little fluctuation occurred in the R-R interval before and after climbing for a low-percentage prRSA (LRSA) before climbing. Second, we used the γARV-MPF immediately before the hilltop because the samples for the positive γARV-MPF region showed the largest shift in prRSA in relation to climbing efforts. During the first half of a peal stroke, positive and negative γARV-MPF means increasing muscle activity and muscle fatigue, respectively [9, 12]. During the second half, positive and negative γARV-MPF means decreasing and disappearing muscle activity, respectively. We represent positive γARV-MPF as increasing or decreasing muscle activity (I/D) and negative γARV-MPF as fatigue or disappearing muscle activity (F/D).
Speed, torque, γARV-MPF, and γARV-trq during climbing for four groups.
18.3 ± 2.1
16.4 ± 2.4
16.2 ± 2.5
15.9 ± 2.2
31.0 ± 8.6
23.4 ± 7.1
29.2 ± 7.9
25.3 ± 6.1
0.19 ± 0.33
-0.47 ± 0.15
0.18 ± 0.11
-0.34 ± 0.21
0.66 ± 0.18
0.62 ± 0.33
0.66 ± 0.21
0.64 ± 0.22
A virtual environment increases the number of options for selecting approaches to motor rehabilitation. The options range from active exercise in the real world with muscle contractions to passive exercise in the virtual world with visual stimulation. To provide appropriate tasks and/or exercises for individuals undergoing motor rehabilitation, we focused on the impact of external sensory stimuli and autonomic nervous regulation as their responses.
Autonomic regulation is important in a series of repetitive exercises because it controls the cardiovascular system. During real exercise, the muscle sympathetic nerve activity activated by strong muscle contractions elicits autonomic nervous responses [15, 16]. This autonomic regulation supports continuous real exercise. A low γARV-trq reflects a mismatch between muscle activity and pedal torque resulting from poor pedaling skills. This mismatch could increase muscular fatigue, resulting in strong requests for autonomic regulation after climbing, even with the power-assist on. However, γARV-trq did not significantly differ among the four groups (Table 1), so the difference in prRSA was not fully linked to muscular fatigue (Figure 2). Refer to  for supplemental results. Thus, evaluation of muscle activity separately from prRSA is necessary for preventing muscular fatigue in motor rehabilitation.
In contrast, the ANA was more difficult to distinguish during virtual exercise than during real exercise, according to the results for the first-person-view vection-inducing video images. We defined the ANA-related conditions and obtained a remarkable time distribution of trigger points that would evoke unpleasant sensations in ANA (Figure 3(a)). Around the trigger points, we have obtained the related time-frequency components of the GMVs ranging from 0.3 to 2.5 Hz . The correlation coefficient between GMV and eye movement around the peaks of trigger points was 0.4 for the first task and decreased after the second task for the unpleasant group (Figure 3(b)). This might have been caused by the progression of the mismatch between the specific time-frequency structure of the GMVs and eye movement. Thus, evaluation by sensory features could be useful for specifying sensations in addition to ANA-related indices. The SSS derived from the ANA-related conditions enabled us to evaluate the distribution of the total SSQ score as a function of the LF and HF components (Figure 4(a)). Moreover, the SSS eventually represented the time distribution of the averaged total SSQ score (Figure 4(b)). Since the SSQ reflects the oculomotor problems and disorientation as well as the levels of nausea, Figure 4(b) obtained by the ANA-related conditions did not fully explain the behavior of sensations. However, those approaches have a potential in revealing the event-related autonomic response for a weak stimulus like a visual one. We will compare the total SSQ score with the sensory activity as a function of time in the next step.
The level in the disturbance of autonomic regulation depends on the individual. Therefore, to provide appropriate tasks and/or exercises as recovery progresses, we need to simultaneously monitor and separately evaluate the neuromuscular and sensory systems and autonomic regulation as their responses. Appropriate tasks and/or exercises in motor rehabilitation will properly activate the ANA by neuromuscular and sensory systems: muscle contractions in real exercise and visual stimuli in virtual exercise are trigger factors. The autonomic nervous system receives many types of stimuli from different sensory systems with different time scales and seems to set individual priority for autonomic responses. Since the threshold between positive and negative effects would vary even for the same stimuli, depending on the behavior of autonomic nervous regulation, the differences between real and virtual exercises should be studied in terms of the ANA-related indices. We did a preliminary cross-validation study between real and virtual exercises for the same nine subjects, but we have not yet identified specific features. Further cross-validation studies should provide hints for designing continuous repetitive training or exercises for motor rehabilitation.
We investigated the process of repetitive training or exercises to be used for continuous motor rehabilitation with sufficient effectiveness and motivation by comparing real and virtual exercises. The evaluated factors were muscle activity and vision properties depending on the type of task and exercises as well as the autonomic nervous activity estimated from the heart rate variability. Our results showed that fatigue in the real world should be evaluated on the basis of not only muscle activity but also autonomic nervous regulation after exercise. Moreover, unpleasant sensations in the virtual world should be checked first in terms of vision properties and then in terms of autonomic nervous regulation. To expand the options for motor rehabilitation using virtual environment technology, we need to develop approaches for simultaneously monitoring and separately evaluating the activation of autonomic nervous regulation in relation to neuromuscular and sensory systems with different time scales.
This study has been promoted under the project in the Center for Transdisciplinary Research of Niigata University. A part of this study regarding virtual exercise was subsidized the Japan Keirin Association through its Promotion funds from KEIRIN RACE and was supported by the Mechanical Social Systems Foundation and the Ministry of Economy, Trade and Industry in Japan. Finally, we thank all our students who contributed in this study to data acquisition and preliminary analysis.
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