Figure 7From: Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validationAdaptive game results. Difficulty (a) and score (b) ratios between the paretic and the nonparetic arms for patients (light grey); and between the nondominant and dominant arms for controls (dark grey). (c-d) Relation between game parameters for individual arms. * p < .05. Shown are means ± SEM.Back to article page