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Table 2 Clinical data

From: Videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury

Scale

Initial assessment

Final assessment

Significance

SADI (n, %)

Altered

Not altered

Altered

Not altered

 

  Perception of deficits

16 (38.1%)

26 (61.9%)

3 (7.1%)

39 (92.9%)

χ 2 = 5.25, p = 0.022

  Perception of disability

24 (57.1%)

18 (42.9%)

12 (28.6%)

30 (71.4%)

χ 2 = 4.71, p = 0.030

  Realistic plan-making

31 (73.8%)

11 (26.2%)

19 (45.2%)

23 (54.8%)

χ 2 = 7.86, p = 0.005

PCRS (n, %)

Altered

Not altered

Altered

Not altered

χ 2 = 5.79, p = 0.016

32 (76.2%)

10 (23.8%)

18 (42.9%)

24 (57.1%)

SSS (n, %)

Very altered

Altered

Not altered

Very altered

Altered

Not altered

χ 2 = 17.52, p = 0.000

6 (14.3%)

25 (59.5%)

11 (26.2%)

0 (0%)

14 (33.3%)

28 (66.7%)

FrSBe (n, %)

Clinically significant

Borderline impairment

Not altered

Clinically significant

Borderline impairment

Not altered

χ 2 = 34.12, p = 0.000

28 (66.7%)

8 (19.0%)

6 (14.3%)

18 (42.9%)

8 (19.0%)

16 (38.1%)

  1. Results are expressed as number of participants and percentage of the total number of participants.