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Table 2 Characteristics of meta-analyses of randomized controlled trials

From: Efficacy of virtual reality training on motor performance, activity of daily living, and quality of life in patients with Parkinson's disease: an umbrella review comprising meta-analyses of randomized controlled trials

Study

Population

Type of intervention

Comparison

Duration of experiment

No. of included studies

No. of participants

Outcomes

AMSTAR-2

Adverse events

Li et al.,

2021 [30]

Stage 1 to 4f PD

VR-enhanced

rehabilitation interventions

Usual care or

exercise therapy

3 to 12 weeks

23

836

BBS + ,

PDQ-39 + ,

ADL scale + 

Low

no

Elisabetta et al.,

2022 [27]

PD, balance/mobility impairment but PD,

preserved ability to walk independently

VR-BT training

BT

4 to 12 weeks

22

901

BBS + 

TUG + ,

Walking speed-

Moderate

Tow reported adverse events

Joseph et al., 2020 [11]

PD

VR immersion with headset to view task,

nonimmersive views of task on computer or TV monitor

active (alternative therapy treatment),

passive (without alternative therapy)

4 to 12 weeks

10

343

Walking speed-

Stride length + ,

BBS + ,

UPDRS-

PDQ-39 + 

Moderate

no

Zhang et al., 2022 [29]

PD, mean age above 60 years

13 trials of commercial exergaming systems,

5 trials of exergaming systems for older adults with PD,

1 trial not mentioned

17 trials with physical training,

2 trials without exercise training

4 to 12 weeks

19

781

TUG + ,

6MWT + ,

BBS + ,

FGA-

Walking speed-,

Stride length-

Moderate

no

Chen et al.,

2020 [24]

Idiopathic PD at different disease stages

VR-based training of different setups and exercise items

Conventional balance training,

No treatment

Active control (strength training program)

Both stationary cycling and no treatment

5 ~ 12 weeks

14

574

BBS + 

ABC-

TUG-

DGI + 

FGA + 

Very low

One study reported effects associated with the VR training

Wang et al., 2019 [31]

PD

Basic virtual reality and augmented virtual reality

CBT

Conventional gait training

Muscle strength training

4 ~ 12 weeks

12

419

BBS + 

TUG + 

Stride length + 

Gait velocity-

Walk distance-

Very low

no

Chen et al.,

2020 [32]

PD

VR training

VR balance training

VR-based training of different platform

Physiotherapy

No training

Balance training

CBT

Traditional exercise therapy

4 ~ 12 weeks

12

360

BBS + 

TUG + 

10MWT + 

MBI + 

Very low

no

Wang 2021 [28]

PD

Non-immersive VR interventions

Conventional training

Traditional exercise

5 ~ 12 weeks

12

525

OLS + 

LOS + 

SOT + 

BBS + 

TUG-

FES + 

ABC + 

PDQ-39 + 

Low

no

  1. PD Parkinson’s disease, VR virtual reality, BBS Berg Balance Scale, ABC Activities-Specific Balance Confidence Scale, TUG Timed Up and Go Test, DGI Dynamic Gait Index, FGA Functional Gait Assessment, CBT conventional balance training, MBI modified Barthel Index, OLS The One-Leg Stance Test, LOS the Limits of Stability, SOT the Sensory Organization Test, FES the Falls Efficacy Scale, PDQ-39 the 39-Item Parkinson’s disease Questionnaire, 6MWT, 6-Minute Walk Test, AMSTAR-2, A Measurement Tool to Assess Systematic Reviews, BT, balance training, PDQ39, Parkinson’s Disease Questionnaire 39, QoL, quality of life, UPDRS, Unified Parkinson’s Disease Rating Scale, 10MWT, 10-Minute Walk Test