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Fig. 3 | Journal of NeuroEngineering and Rehabilitation

Fig. 3

From: Immersive virtual reality gameplay detects visuospatial atypicality, including unilateral spatial neglect, following brain injury: a pilot study

Fig. 3

Summary of visuospatial atypicality. a Patient summary matrix. b Control summary matrix. The six primary performance metrics (response accuracy, RT, headset latitude mean, headset longitude mean, controller latitude mean, controller longitude mean) reflect the mean number of outliers across game levels. The vertical axis plots game ID, and the horizontal axis plots attention metrics. Black rectangles show outlier absence (i.e., typical performance), and non-black squares with red outliers show outlier presence (i.e., atypical performance). Yellow squares show missing data. For the first two metrics (accuracy and RT), outlier Boolean proportion (0–1) reflected the mean across game levels. LF = left/right contrast; UD = up/down contrast; 25.0° diff. = 12.5°/25.0° contrast; 37.5° diff. = 25.0°/37.5° contrast; lat. = latitude; lon. = longitude; M = mean

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