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Table 2 Demographics of the 13 brain injury patients

From: Immersive virtual reality gameplay detects visuospatial atypicality, including unilateral spatial neglect, following brain injury: a pilot study

Clinical characteristics

Neglect Pen-and-Paper tests

Game ID

Age (Years)

Sex

Days since injury

Days in rehab

Diagnosis

Injured hemisphere

FIM motora

FIM cognitiona

FIM Totala

Neglect present (0/1)b

Neglected hemispace

CLOX (0/1)

SLCT (0/1)

Albert’s Test (0/1)

9

52

Male

53

6

TBI

Bilateral

3.4

6.2

4.2

0

Right

0

1

0

10

59

Male

52

4

TBI

Left

6.5

5.8

6.3

0

 

0

0

0

11

37

Male

37

7

TBI

Left

6.6

5.0

6.2

0

 

0

0

0

12

83

Male

17

7

Stroke

Left

6.0

6.2

5.9

0

 

0

0

0

13

65

Female

22

6

ABI

Right

5.0

5.6

5.1

0

 

0

0

0

14

80

Female

15

7

Stroke

Right

1.6

4.0

2.3

0

 

0

0

0

15

70

Male

23

14

ABI

Left

2.3

4.4

2.9

0

 

0

0

0

16

68

Male

125

9

TBI

Bilateral

1.2

2.2

1.5

0

 

0

0

0

17

47

Female

40

16

Stroke

Right

2.4

5.6

3.3

1

Left

1

1

1

18

47

Male

22

35

Stroke

Bilateral

5.3

7.0

5.8

0

 

0

0

0

19

66

Male

57

53

Stroke

Right

2.0

2.8

2.2

1

Left

1

1

0

20

48

Male

27

15

Stroke

Right

3.9

6.4

4.6

0

 

0

0

0

21

41

Female

42

3

Stroke

Right

1.5

5.4

2.6

1

Left

0

1

0

  1. aWe normalised FIM scores to the original 7-point scale (1 = total assistance, 2 = maximal assistance, 3 = moderate assistance, 4 = minimal assistance, 5 = supervision, 6 = modified independence, 7 = complete independence). ID = identifier
  2. bAs described in the methods, an experienced neuropsychologist determined neglect presence based on the results of three pen-and-paper tests. VR gameplay was not used for neglect determination