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Fig. 4 | Journal of NeuroEngineering and Rehabilitation

Fig. 4

From: Experimental evaluation of the impact of sEMG interfaces in enhancing embodiment of virtual myoelectric prostheses

Fig. 4

The figure presents the gaming environment which was designed and used in the familiarization phase of this study. The environment consists of a shooting game, where the user can grasp one of the three water pistols placed on the table and shoot only water balloons with a matching color. In the picture, a participant is holding a blue water pistol and pointing it toward a falling water balloon to break it

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