Fig. 4From: Experimental evaluation of the impact of sEMG interfaces in enhancing embodiment of virtual myoelectric prosthesesThe figure presents the gaming environment which was designed and used in the familiarization phase of this study. The environment consists of a shooting game, where the user can grasp one of the three water pistols placed on the table and shoot only water balloons with a matching color. In the picture, a participant is holding a blue water pistol and pointing it toward a falling water balloon to break itBack to article page