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Fig. 6 | Journal of NeuroEngineering and Rehabilitation

Fig. 6

From: Experimental evaluation of the impact of sEMG interfaces in enhancing embodiment of virtual myoelectric prostheses

Fig. 6

The pictures show the five different virtual training environments designed and used in this study. a Opening a door by grasping and turning a doorhandle. b Holding a key to be inserted into a lock. c Puring balls from a cup into a bowl. d ā€œClean Sweepā€ task, known from Cybathlon 2020 [40]. e Box and blocks environment, where users can pick and place red blocks from one box to the other

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