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Figure 1 | Journal of NeuroEngineering and Rehabilitation

Figure 1

From: Exergaming for balance training of elderly: state of the art and future developments

Figure 1

Summary of results of uncontrolled studies evaluating training effect of exergames on balance ability of elderly. The vertical axis represents the percentage improvement between pre- and post-intervention on the outcome measure provided on the horizontal axis. The bars on the left side of the solid vertical line indicate clinical measures, the bars on the right side instrumented measures. BBS = Berg Balance Scale, FOE = Figure of Eight, CB&M = Community Balance and Mobility scale, E1 = experimental group 1, E2 = experimental group 2, FES = Fall Efficacy Scale, WS = Walking speed, TS = tandem stance time, OLS = one-leg stance time (both TS and OLS are measured in seconds), DTM = Dot gaming Task Mean, DTV = Dot gaming Task Variability, SR = Sway Root mean square values, EO = eyes open, EC = eyes closed, SE = sample entropy, AP = antero-posterior direction, ML = medio-lateral direction, MPF = mean power frequency, RT = reaction time, SR = Sway Root mean square values, * indicates a significance of P < 0.05.

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