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Table 1 Overview technologies and results of studies evaluating exergames for balance training in elderly and adults

From: Exergaming for balance training of elderly: state of the art and future developments

 

Sample characteristics & Study type

Technologies used

Game elements and tasks

Intervention design

Internal outcome measures

External outcome measures

Results

Feedback to user (FB)

Studenski [30]

E: Healthy elderly (N = 36)

Age: 80.1 ± 5.4

Study type: UCT

Dance pad containing four panels

Dance game (DancetownTM) controlled by stepping movements in forward, backward left and right directions.

24 x 30 min sessions over 3 months.

Total = 720 min.

Not used

FB user: Game performance

- BMI

- blood pressure

- Pulse

- SPPB

- NWT

- Digit symbol substitution test

- SF36 PMC

- ABC scale

SF 36 PMC, NWT and ABC scale improved (p < 0.05)

No significant effects on other outcome measures

Smith [31]

E 1: Healthy elderly (N = 26)

Age: 78.9 ± NR

E 2 and E 3: Healthy elderly (N = 20)

Age: 79.6 ± NR

C: Young adults (N = 20)

Age: 28.4 ± NR

Study type: CT

Dance mat containing four panels

E 1: Stepping to the left, right, left forward or right forward on panels corresponding to arrows shown on a display. Arrow drift speed varied.

E 2: Same game with constant arrow speed.

E 3: Manipulated arrow speed and appearance

E 1: 4 min

E 2 and E 3: 5 x 4 min trials < 1 hr.

Total Studies 2 and 3 = 80 min.

-Step timing

-% missed targets

FB user: not reported

Not used

Step timing improved (p < 0.05) after multiple trials & group effect; young outperformed elderly (p < 0.05).

% missed targets decreased after multiple trials (p < 0.05) & group effect; young adults outperformed elderly (p < 0.05).

Kosse [33]1

E: Healthy elderly (N = 9)

Age: 77 ± 5.0

Study type: ITS

Wobble board

Moving a ball through a maze using weight shifts without lifting the feet

18 x 20 min. over 6 weeks

Total =360 min.

Not used

FB user: Game performance

- BBS

- FOE

- TS EO and EC

- OLS EO and EC

BBS and FOE improved (p < 0.01)

TS and OLS EC & EO did not improve

Fitzgerald [24]

E: Healthy adults (N = 11)

Age: 25.4 ± 2.1

C: Healthy adults (N = 11)

Age: 26.9 ± 3.2

Study type: RCT

Wobble board

E: Controlling a ball using weight shifts without lifting the feet

C: Postural stability training on a wobble board.

3 x 15 min. p/wk for 4 weeks

Total = 180 min.

Not used

FB user: Game performance

- DPSI

- SEBT

- Intrinsic motivation inventory

DPSI and SEBT: no group effects.

Intrinsic motivation: higher (p < 0.01) score on interest/enjoyment category

Lamoth [25]1

E: Healthy elderly (N = 9)

Age: 77 ± 5.0

Study type: ITS

Wobble board

Moving a ball through a maze using weight shifts without lifting feet.

18 x 20 min over 6 weeks

Total = 360 min.

Not used

FB user: Game performance

- DT

- Standing FP& TS: trunk acceleration patterns in AP and ML: variability, regularity, smoothness.

Performance on DT improved (p < 0.05), Postural control indexed by variability, regularity and smoothness improved (P < 0.05)

Betker [23]

Healthy Adults (N = 8)

Neurological patients (N = 7)

Age: 15 – 72

Study type: CT

Pressure mat, 53 × 53 cm, 256 pressure sensors.

Weight shifts in AP and ML direction with cognitive tasks.

3 × 10 min.

Total = 30 min.

During gameplay: game performance, COP position

After gameplay total ROM ML & AP directions.

- Questionnaire: 9 questions about enjoyment, motivation to exercise, game difficulty

Internal outcome measures: NR Questionnaire: Games are challenging, attractive and more appealing than traditional exercises.

Bisson [38]

E 1: Healthy elderly (N = 12)

Age: 74.4 ± 3.65

E 2: Healthy elderly (N = 12)

Age: 74.4 ± 4.92

Study type: ITS

Camera tracks red gloves, player projected in Virtual Environment. Force platform measures COP.

E 1: Moving cursor using weight shifts

E 2: Catch 'Falling’ balls by reaching the arms without lifting feet

2 x 30 min. p/wk for 10 weeks

Total = 600 minutes

Not used

FB user: Game performance

- Sway variability AP and ML

- CB&M

- RT

Sway variability: no significant group effect.

CB&M and RT: both groups improved (P < 0.05)

Lange [40]

E: Healthy adults (N = 7)

Age: 16-43

Study type: UCT

Webcams, LED markers, custom step-based game.

Dance and step-based exercises in forward, backward, left, right and diagonal directions

Not specified

Not used

FB user: Not reported

- Semi-structured interviews about game experience

All participants reported enjoying the experience

Nitz [41]

E: Healthy adults (N = 8)

Age: 46.6 ± 9.9

Study type: UCT

Wii balance board

WiiFit: Yoga, balance, aerobic and strength pre-programmed activities.

2 x 30 min p/wk for 10 weeks.

Total = 600 min.

Not used

FB user: Game performance

- 6MWT

- TUG

- TUGcognitive

- Step test

- BS (foam, EC)

- OLS (EO)

- LOS

- RT

- Ankle dorsiflexion

- LLS

- Body weight

OLS for both limbs and lower limb strength improved (P < 0.05)

Other outcome measures: no significant improvement.

Williams [42]

E: Elderly with increased fall risk (N = 15)

Age: 76.8 ± 5.2

C: Elderly with increased fall risk (N = 6)

Age: 76.5 ± 4.8

Study type: CT

Nintendo Wii, Wii balance board, walking frame.

E: WiiFit, balance and aerobic exercises controlled using stepping on the board, shifting weight and performing poses.

C: Standard care exercise/education programme

E: 2 game sessions per week for 12 weeks.

Total = Not reported C: 12 week exercise/education programme

Wii Age; number calculated by the Nintendo Wii based on game results.

FB user: Game performance, Wii Age.

- BBS

- TBA

- FES-I

No group effect on BBS and TBA. Control group improved on FES-I (P < 0.05). Game group improved on Wii-age (P < 0.05)

Young [43]

E: Healthy elderly (N = 6)

Age: 84.1 ± 5.1

Study type: ITS

Wii balance board, custom games.

Catching apples and popping balloons using COP shifts without lifting feet.

10 x 20 min. over 4 weeks

Total = 200 min.

Not used

FB user: Real-time visual FB of current COP position

- Sway variability AP EO & EC

- Sway variability ML EO & EC

- FES

Sway variability AP EC improved (p < 0 .05)

Other sway measures and FES showed trend towards improvement.

Heiden [44]

E: Healthy elderly (N = 9)

C: Healthy elderly (N = 6)

Age : 77 ± NR

Study type: CT

2 Force plates (25x10x1.5 cm)

E: Playing tennis game 'Pong’ controlled using weight shifts in AP and ML directions and a dynamic stepping routine + chair exercise program.

C: Chair exercise program.

E: 2x (16 x 60 min. chair exercises + 30 min. exergaming) p/wk for 8 weeks.

Total exercise = 1440 min. and gaming = 480 min.

C: 16 x 60 min. over 8 weeks

Total = 960 min

Not used

FB user: Real time visual FB of COP movement

- Postural sway AP

- Postural sway ML

- RT dual task

- CB&M

- 6MWT

RT during dual task and CB&M improved (p < 0.05) in intervention group

Both groups improved on the 6MWT (p < 0.05).

Agmon [75]

E: Balance impaired elderly (N = 7)

Age: 84 ± 5

Study type: ITS

Nintendo Wii, Wii balance board

4 balance games controlled using weights shifts and stepping on the balance board

3x30 min p/w for 3 months.

Total = 1170 min

Not used

FB user: Game performance

- BBS

- Timed 4-meter walk test

- PACES

BBS and walking speed improved (P < 0.05).

No effect on PACES.

  1. E = Experimental group; C = Control group; N = Number of participants; RCT = Randomized controlled trial; UCT = Uncontrolled trial; CT = Controlled trial; ITS = Interrupted time series design. When no p values are presented in the table, they were not provided in the paper, 1=Same data set; NR = Not reported; ROM = Range of movement; ML = Medio-lateral; AP = Anterior-posterior; COP = Centre of pressure; SF36 PMC = SF 36 physical & mental component; NWT = Narrow walk time; DPSI = Dynamic postural stability index; SEBT = Star excursion balance test; FOE = Figure of eight; EO = Eyes open; EC = Eyes closed; DT = Dot task; RT = Reaction time; LLS = Lower limb strength; TUG = Timed-up-and-go; 6MWT = 6 minute walk test; LOS = Limits of stability; BMI = Body mass index; SPPB = Short physical performance battery; FES-I = Falls efficacy scale international; ABC scale = Activities specific balance confidence scale; BBS = Berg balance scale; TBA = Tinetti balance assessment; FES = Falls efficacy scale; CB&MS = Community balance and mobility scale; FP = Feet parallel; TS = Tandem stance; OLS = One-leg stance; BS = Bilateral stance; PACES = Physical activity enjoyment scale.