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Table 1 The games used in the study, interaction model, skills and introduction timing

From: Computer game-based upper extremity training in the home environment in stroke persons: a single subject design

Name

Game element

Basic interaction model

Skills/challenges

Day introduced

Recycling

Kick empty cans of a ramp, avoid to hit the gnomes

One-hand, trigger

Timing

0

Bike ride

Run the bicycle from start to goal avoiding various obstacles

Two hand, synchronous 1D-move

Planning, precision, timing

1

Water war

Throw a water balloon on a kid, avoid the father

One-hand 2D-move

Precision, speed

3

Autumn shooting range

Hit the moose that passes by, avoid hitting the gnomes

One-hand, trigger

Timing

5

Breakout

Hit all bricks with a ball which should be stopped from dropping out

One-hand, 1D-move

Planning, precision, timing

7

Trombone

Hit the notes with the trombone.

One-hand, 1D-move

Precision, timing

8

Rowing

Row as fast as possible compete with previous result

Two hand, synchronous 1D-move

Speed

9

Summer shooting Range

Hit the moose by aiming in a horizontal direction. Avoid hitting the gnomes.

One-hand, 1D-move

Precision, speed

11

Puzzle bubble

Pop bubbles by pairing similar colors. If three bubbles with the same color are connected the pop.

Two-hand, 1D move and trigger

Planning, precision

12

Hurdles

Run from start to goal and jump over hurdles.

One-hand 2D-move

Timing

13

Boxing

Hit the opponent before he hits you.

Two-hand, alternate 1D move

Speed, timing

15

Pop-bubble

Pop all bubbles except the red ones.

One-hand 2D-move

Precision

17

Slingshot

Use the slingshot to aim and shoot at can-pyramids.

Two-hand, 2D-move

Precision, (planning), speed

20

Snake

Steer a snake to eat apples (!) avoid eating its tail.

One-hand. 2D move

Planning, timing

22

Winter shooting range

Hit the moose by aiming in a horizontal and vertical direction. Avoid hitting the gnomes.

One-hand 2D-move

Precision, speed

24

Paint

None

Two-hand 3D-move

-

26

Dash

Run as fast as possible from start to goal. Compete with previous result.

Two-hand, alternate 1D move

Speed

28