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Figure 1 | Journal of NeuroEngineering and Rehabilitation

Figure 1

From: Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation

Figure 1

The Rehabilitation Gaming System. A subject sits on a chair with his/her arms on a table, facing a screen. Arm movements are tracked by the camera mounted on top of the display (a). The tracking system determines in real-time the position of the color patches positioned at wrists and elbows and maps these onto a biomechanical model of the upper extremities (b). Data gloves can be used to detect finger movements (c). On the display two virtual arms mimic the movements of the subject's arms.

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