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Figure 2 | Journal of NeuroEngineering and Rehabilitation

Figure 2

From: Interactive wiimote gaze stabilization exercise training system for patients with vestibular hypofunction

Figure 2

The two training interfaces of this system were designed as follows: a) the visual stability test for the patients using street scene backgrounds with a red target circle [[1]] as the focal point, and b) an interactive game, in which the patient’s head-turning speed controls accurately dropping a swinging box [[2]], onto a target [[3]]. c)The red frame [4] is the target region indicating when the baseball [5] should be hit. The subject must turn his or her head quickly when the ball enters the target position to achieve a hit.

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