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Figure 1 | Journal of NeuroEngineering and Rehabilitation

Figure 1

From: Videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury

Figure 1

Participants in the middle of a session. Participants interacting with the videogame. The team in the top of the picture has the turn. A participant belonging to the team located in the opposite side of the multitouch table is reading a question card about reasoning (blue card): “Rose has just left the ICU. Her relatives are a little worried because she is being hospitalized in a neurorehabilitation unit next week. What would you tell them to calm them down (functioning of the unit, admission to the floors, rehabilitation process, etc.)?” Participants who have the turn have to listen to the question, answer it, and justify the answer. After that, the therapist will involve the other participants in a debate about the question.

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