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Table 2 Clinical data

From: Videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury

Scale Initial assessment Final assessment Significance
SADI (n, %) Altered Not altered Altered Not altered  
  Perception of deficits 16 (38.1%) 26 (61.9%) 3 (7.1%) 39 (92.9%) χ 2 = 5.25, p = 0.022
  Perception of disability 24 (57.1%) 18 (42.9%) 12 (28.6%) 30 (71.4%) χ 2 = 4.71, p = 0.030
  Realistic plan-making 31 (73.8%) 11 (26.2%) 19 (45.2%) 23 (54.8%) χ 2 = 7.86, p = 0.005
PCRS (n, %) Altered Not altered Altered Not altered χ 2 = 5.79, p = 0.016
32 (76.2%) 10 (23.8%) 18 (42.9%) 24 (57.1%)
SSS (n, %) Very altered Altered Not altered Very altered Altered Not altered χ 2 = 17.52, p = 0.000
6 (14.3%) 25 (59.5%) 11 (26.2%) 0 (0%) 14 (33.3%) 28 (66.7%)
FrSBe (n, %) Clinically significant Borderline impairment Not altered Clinically significant Borderline impairment Not altered χ 2 = 34.12, p = 0.000
28 (66.7%) 8 (19.0%) 6 (14.3%) 18 (42.9%) 8 (19.0%) 16 (38.1%)
  1. Results are expressed as number of participants and percentage of the total number of participants.