From: Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation
Question | Coaching | Gaming | p-value |
---|---|---|---|
Q1. Exercising with the Virtual Coach was entertaining. | 4.0 (1.0) | 4.0 (1.0) | 0.053 |
Q2. I found that the dialogue/interaction with the Virtual Coach was natural. | 3.0 (2.0) | 4.0 (2.0) | 0.293 |
Q3. The task was easy to understand. | 5.0 (0.0) | 5.0 (0.0) | 0.317 |
Q4. The exercise was easy to execute. | 5.0 (1.0) | 5.0 (1.0) | 1.000 |
Q5. It was difficult to understand how well I was doing the exercises. | 1.0 (1.0) | 1.0 (1.0) | 0.655 |
Q6. The feedback provided by the Virtual Coach was useful to me. | 5.0 (1.0) | 3.0 (2.0) | 0.003 |
Q7. The score was difficult to understand. | 2.0 (2.0) | 2.0 (1.0) | 0.680 |
Q8. When I did not perform correctly, it was easy to understand what I did wrong. | 4.0 (3.0) | 4.0 (2.0) | 0.161 |
Q9. The training was easy. | 5.0 (1.0) | 5.0 (1.0) | 1.000 |
Q10. The training was fun. | 3.5 (1.0) | 4.0 (2.0) | 0.034 |
Q11. I felt that through voice, the software kept me engaged with the exercises. | 4.0 (2.0) | 4.0 (2.0) | 0.527 |
Q12. I found the encouragement after each repetition useful. | 4.0 (2.0) | -- | -- |