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Table 2 Median ratings per statement in the self-report questionnaire for healthy participants

From: Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation

Question Coaching Gaming p-value
Q1. Exercising with the Virtual Coach was entertaining. 4.0 (1.0) 4.0 (1.0) 0.053
Q2. I found that the dialogue/interaction with the Virtual Coach was natural. 3.0 (2.0) 4.0 (2.0) 0.293
Q3. The task was easy to understand. 5.0 (0.0) 5.0 (0.0) 0.317
Q4. The exercise was easy to execute. 5.0 (1.0) 5.0 (1.0) 1.000
Q5. It was difficult to understand how well I was doing the exercises. 1.0 (1.0) 1.0 (1.0) 0.655
Q6. The feedback provided by the Virtual Coach was useful to me. 5.0 (1.0) 3.0 (2.0) 0.003
Q7. The score was difficult to understand. 2.0 (2.0) 2.0 (1.0) 0.680
Q8. When I did not perform correctly, it was easy to understand what I did wrong. 4.0 (3.0) 4.0 (2.0) 0.161
Q9. The training was easy. 5.0 (1.0) 5.0 (1.0) 1.000
Q10. The training was fun. 3.5 (1.0) 4.0 (2.0) 0.034
Q11. I felt that through voice, the software kept me engaged with the exercises. 4.0 (2.0) 4.0 (2.0) 0.527
Q12. I found the encouragement after each repetition useful. 4.0 (2.0) -- --
  1. Bold values indicate a significant effect