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Table 2 Median ratings per statement in the self-report questionnaire for healthy participants

From: Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation

Question

Coaching

Gaming

p-value

Q1. Exercising with the Virtual Coach was entertaining.

4.0 (1.0)

4.0 (1.0)

0.053

Q2. I found that the dialogue/interaction with the Virtual Coach was natural.

3.0 (2.0)

4.0 (2.0)

0.293

Q3. The task was easy to understand.

5.0 (0.0)

5.0 (0.0)

0.317

Q4. The exercise was easy to execute.

5.0 (1.0)

5.0 (1.0)

1.000

Q5. It was difficult to understand how well I was doing the exercises.

1.0 (1.0)

1.0 (1.0)

0.655

Q6. The feedback provided by the Virtual Coach was useful to me.

5.0 (1.0)

3.0 (2.0)

0.003

Q7. The score was difficult to understand.

2.0 (2.0)

2.0 (1.0)

0.680

Q8. When I did not perform correctly, it was easy to understand what I did wrong.

4.0 (3.0)

4.0 (2.0)

0.161

Q9. The training was easy.

5.0 (1.0)

5.0 (1.0)

1.000

Q10. The training was fun.

3.5 (1.0)

4.0 (2.0)

0.034

Q11. I felt that through voice, the software kept me engaged with the exercises.

4.0 (2.0)

4.0 (2.0)

0.527

Q12. I found the encouragement after each repetition useful.

4.0 (2.0)

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  1. Bold values indicate a significant effect