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Table 5 Median ratings per statement in the self-report questionnaire for stroke survivors

From: Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation

Question Coaching Gaming
Q1. Exercising with the Virtual Coach was entertaining. 3.0 (1.0) 5.0 (1.0)
Q2. I found that the dialogue/interaction with the Virtual Coach was natural. 4.0 (2.0) 4.0 (2.0)
Q3. The task was easy to understand. 4.0 (2.0) 4.0 (2.0)
Q4. The exercise was easy to execute. 5.0 (2.0) 4.0 (2.0)
Q5. It was difficult to understand how well I was doing the exercises. 2.0 (1.0) 2.0 (1.0)
Q6. The feedback provided by the Virtual Coach was useful to me. 4.0 (1.0) 4.0 (1.0)
Q7. The score was difficult to understand. 2.0 (1.0) 2.0 (2.0)
Q8. When I did not perform correctly, it was easy to understand what I did wrong. 3.0 (1.0) 3.0 (3.0)
Q9. The training was easy. 4.0 (2.0) 4.0 (2.0)
Q10. The training was fun. 5.0 (2.0) 5.0 (1.0)
Q11. I felt that through voice, the software kept me engaged with the exercises. 4.0 (1.0) 4.0 (2.0)
Q12. I found the encouragement after each repetition useful. 4.0 (2.0) --
Q14. I think this system would help me improve my movements. 4.0 (1.0) 4.0 (1.0)
Q15. I think this system would help me improve my performance in activities of daily living. 4.0 (2.0) 4.0 (2.0)