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Table 3 Results of the mixed-measures ANOVA done on the Intrinsic Motivation Inventory for impaired participants

From: Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity

  

p

partial η2

Interest/Enjoyment

Main effect of game type

0.013

0.13

Main effect of co-player

0.099

0.098

Main effect of favorite game

0.20

0.074

Interaction of game type * favorite game

0.046

0.12

Interaction of game type * co-player

0.36

0.039

Effort/Importance

Main effect of game type

0.011

0.13

Main effect of co-player

0.83

0.002

Main effect of favorite game

0.66

0.009

Interaction of game type * favorite game

0.13

0.083

Interaction of game type * co-player

0.28

0.046

Perceived competence

Main effect of game type

0.27

0.047

Main effect of co-player

0.88

0.001

Main effect of favorite game

0.65

0.010

Interaction of game type * favorite game

0.29

0.055

Interaction of game type * co-player

0.052

0.096

Pressure/Tension

Main effect of game type

0.92

0.006

Main effect of co-player

0.46

0.02

Main effect of favorite game

0.62

0.012

Interaction of game type * favorite game

0.70

0.016

Interaction of game type * co-player

0.68

0.015

  1. Presented as p-values and partial η2 for different main and interaction effects, with significant results bolded