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Table 1 Within-game performance (presented as the percentage of ‘hits’ and ‘misses’) throughout the 8 sessions of gameplay

From: Recalibrating disparities in perceived and actual balance abilities in older adults: a mixed-methods evaluation of a novel exergaming intervention

Gameplay session Hits mean (± standard deviation) Misses mean (± standard deviation)
1 58.55% (8.75) 41.45% (8.75)
2 61.79% (10.28) 38.21% (10.28)
3 65.72% (14.21) 34.28% (14.21)
4 68.17% (11.37)a 31.83% (11.37)a
5 66.27% (11.47) 33.73% (11.47)
6 70.42% (10.75)a 29.58% (10.75)a
7 70.35% (10.47)a 29.65% (10.47)a
8 70.77% (7.93)a, b 29.23% (7.93)a, b
  1. aStatistically significant when compared to performance within the first session, bstatistically significant when compared to performance within the second session