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Table 1 Within-game performance (presented as the percentage of ‘hits’ and ‘misses’) throughout the 8 sessions of gameplay

From: Recalibrating disparities in perceived and actual balance abilities in older adults: a mixed-methods evaluation of a novel exergaming intervention

Gameplay session

Hits mean (± standard deviation)

Misses mean (± standard deviation)

1

58.55% (8.75)

41.45% (8.75)

2

61.79% (10.28)

38.21% (10.28)

3

65.72% (14.21)

34.28% (14.21)

4

68.17% (11.37)a

31.83% (11.37)a

5

66.27% (11.47)

33.73% (11.47)

6

70.42% (10.75)a

29.58% (10.75)a

7

70.35% (10.47)a

29.65% (10.47)a

8

70.77% (7.93)a, b

29.23% (7.93)a, b

  1. aStatistically significant when compared to performance within the first session, bstatistically significant when compared to performance within the second session