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Fig. 4 | Journal of NeuroEngineering and Rehabilitation

Fig. 4

From: The feasibility and positive effects of a customised videogame rehabilitation programme for freezing of gait and falls in Parkinson’s disease patients: a pilot study

Fig. 4

Acceptability and feasibility of the ‘Toap Run’ videogame training in PD patients. The graphs represent the mean and standard deviation, from left to right and top to bottom, in perceived interest, perceived competence, perceived difficulty, perceived fatigue, acceptability and positive affects after the 1st session (W1) and once a week from the 2nd to the 6th week (W2 to W6). * p < 0.05 repeated measures ANOVAs

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