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Table 2 Number of movements, game duration and performance of PD patients over training sessions

From: The feasibility and positive effects of a customised videogame rehabilitation programme for freezing of gait and falls in Parkinson’s disease patients: a pilot study

N° session

Game duration (min)

Number of movements

Game performance (%)

01

15.1 (0.8)

207 (61)

70.8 (20.8)

02

22.0 (6.2)

323 (120)

72.6 (15.9)

03

27.5 (6.2)

403 (195)

75.3 (13.9)

04

28.9 (2.9)

448 (165)

75.6 (16.6)

05

26.7 (6.1)

440 (246)

71.5 (17.6)

06

25.7 (7.4)

452 (230)

68.4 (20.6)

07

33.8 (4.6)

615 (270)

79.5 (12.6)

08

36.7 (5.5)a

626 (154)

76.4 (13.4)

09

34.4 (9.4)a

666 (280)

75.4 (12.9)

10

40.4 (10.2)a,b

813 (380)a,b

74.3 (9.1)

11

38.5 (7.1)a,b

785 (241)a,b

77.0 (12.6)

12

39.1 (9.1)a,b,c,

806 (351)a,b

75.0 (18.1)

13

37.9 (6.0)a,

744 (285)a,b

81.5 (10.9)

14

39.8 (4.4)a,b,c,f

860 (354)a,b,c,d,e,f

76.0 (11.2)

15

39.2 (8.3)a,b,c

827 (322)a,b,c,d,ef

79.5 (12.8)

16

41.6 (12.1)a,b,c,d,e,f

899 (438)a,b,c,d,e,f

78.2 (15.4)

17

42.9 (7.6)a,b,c,d,e,f

931 (410)a,b,c,d,e,f

81.9 (11.9)

18

42.2 (6.8)a,b,c,d,e,f

932 (368)a,b,c,d,e,f

85.8 (10.5)f

  1. Values are mean (SD)
  2. ap < 0.05 as compared to Session 01
  3. bp < 0.05 as compared to Session 02
  4. cp < 0.05 as compared to Session 03
  5. dp < 0.05 as compared to Session 04
  6. ep < 0.05 as compared to Session 05
  7. fp < 0.05 as compared to Session 06