Skip to main content

Table 1 List of inclusion and exclusion details

From: Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games

Area

Inclusion details

Population

Healthy, obesity, motor impairments, cognitive impairments, stroke, elderly people

Study type

Intervention studies of any type, including case studies and non-randomized trials

Intervention

Competition, collaboration, cooperation, coopetition, competitive behavior, collaborative behavior, exergame, multi-player-exergame, serious game, rehabilitative game/exergame, education game, computerized training, robot-assisted rehabilitation, robot-aided rehabilitation, virtual reality, virtual reality therapy, virtual world, social community, community integration, virtual community, video-game based

Outcomes

Persuasion, compliance, motivation, engagement, effort, adherence, therapy progress, therapy success

 

Exclusion details

 

Reviews, animal studies, concept studies, feasibility studies, human-machine interaction, methodological theoretical or discussion papers