From: An augmented reality approach for ADL support in Alzheimer’s disease: a crossover trial
Code | Definition | Examples |
---|---|---|
Hardware | Hardware related factors influencing the user-friendliness and satisfaction | • Wearing comfort & design |
• Estimated duration of daily use | ||
Software | Software related aspects influencing the user-friendliness and satisfaction | • Layout & design of cues |
• Structure | ||
• Functioning (command) | ||
Acceptability | Reactions and emotions to the system Factors affecting the willingness to use the system | • Meaningfulness |
• Capabilities & Control | ||
• Effect of novelty |