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Table 3 Frequency of construct measurement and mention

From: What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review

  Mentioned/described Measured
Motivation 123/155 (79.35%) 28/155 (18.06%)
Enjoyment/Fun 73/155 (47.09%) 42/155 (27.09%)
Engagement 65/155 (41.93%) 8/155 (5.16%)
Immersion 47/155 (30.32%) 4/155 (2.58%)
Presence 17/155 (10.96%) 6/155 (3.87%)