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Table 3 Frequency of construct measurement and mention

From: What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review

 

Mentioned/described

Measured

Motivation

123/155 (79.35%)

28/155 (18.06%)

Enjoyment/Fun

73/155 (47.09%)

42/155 (27.09%)

Engagement

65/155 (41.93%)

8/155 (5.16%)

Immersion

47/155 (30.32%)

4/155 (2.58%)

Presence

17/155 (10.96%)

6/155 (3.87%)