From: What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review
Mentioned/described
Measured
Motivation
123/155 (79.35%)
28/155 (18.06%)
Enjoyment/Fun
73/155 (47.09%)
42/155 (27.09%)
Engagement
65/155 (41.93%)
8/155 (5.16%)
Immersion
47/155 (30.32%)
4/155 (2.58%)
Presence
17/155 (10.96%)
6/155 (3.87%)