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Table 4 Name and frequency of outcome measures used per construct

From: What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review

Construct Outcome Measurements Frequency (N) References
Motivation IMI 12 [20, 39,40,41,42,43,44,45,46,47,48,49]
BDI 2 [50, 51]
Self-designed Questionnairesa 6 [48, 52,53,54,55,56]
Flow-Questionnaire 1 [57]
Time system was used 1 [21]
Interviews/Comments/Surveys 10 [21, 42, 50, 58,59,60,61,62,63,64]
Enjoyment/Fun Sub-scale of IMI (Interest/enjoyment) 10 [20, 39,40,41,42,43,44,45, 47, 48]
Self-designed Questionnairesa 12 [49, 52,53,54, 65,66,67,68,69,70,71,72]
Flow-Questionnaire 1 [57]
PACES 1 [73]
SFQ 3 [74,75,76]
Interviews/Comments/Surveys 16 [50, 58,59,60,61,62, 64, 66, 68, 77,78,79,80,81,82]
Engagement Self-designed Questionnairesa 2 [56, 68]
Interviews/Comments/Surveys 5 [20, 60, 61, 68, 83]
Diaries (training time and duration) 1 [20]
PQ (involvement items: 5,6,10,23,32) 1 [19]
Training time 1 [19]
Flow-Questionnaire 1 [57]
Immersion ITQ 1 [78]
SFQ 2 [76, 84]
PQ (involvement items: 5,6,10,23,32) 1 [19]
Presence ITQ 1 [78]
SFQ 4 [74,75,76, 84]
PQ (involvement items: 5,6,10,23,32) 1 [19]
  1. IMI Intrinsic Motivation Questionnaire, BDI Beck Depression Inventory with four sections: cognitive, emotive, motivational, physiological; a e.g. VAS/Likert format, PACES Physical ACtivity Enjoyment Scale, PQ Presence Questionnaire, ITQ Immersive Tendencies Questionnaire, SFQ Short Feedback Questionnaire