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Table 5 Quantitative summary of summative content analysis

From: What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review

 

Measured

Theme 1: Construct mentioned as a rationale for use of VR/AVG

Theme 2: Construct mentioned as an explanation for successful intervention

Motivation

28/155

21/28 (75%)

23/28 (82.1%)

Enjoyment/Fun

42/155

25/42 (59.52)

17/42 (40.47)

Engagement

8/155

5/8 (62.5%)

5/8 (62.5%)

Immersion

4/155

4/4 (100%)

0/4 (0%)

Presence

6/155

4/6 (66.7%)

0/6 (0%)