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Table 5 Quantitative summary of summative content analysis

From: What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review

  Measured Theme 1: Construct mentioned as a rationale for use of VR/AVG Theme 2: Construct mentioned as an explanation for successful intervention
Motivation 28/155 21/28 (75%) 23/28 (82.1%)
Enjoyment/Fun 42/155 25/42 (59.52) 17/42 (40.47)
Engagement 8/155 5/8 (62.5%) 5/8 (62.5%)
Immersion 4/155 4/4 (100%) 0/4 (0%)
Presence 6/155 4/6 (66.7%) 0/6 (0%)