| Measured | Theme 1: Construct mentioned as a rationale for use of VR/AVG | Theme 2: Construct mentioned as an explanation for successful intervention |
---|---|---|---|
Motivation | 28/155 | 21/28 (75%) | 23/28 (82.1%) |
Enjoyment/Fun | 42/155 | 25/42 (59.52) | 17/42 (40.47) |
Engagement | 8/155 | 5/8 (62.5%) | 5/8 (62.5%) |
Immersion | 4/155 | 4/4 (100%) | 0/4 (0%) |
Presence | 6/155 | 4/6 (66.7%) | 0/6 (0%) |