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Table 6 Construct relationships proposed by authors

From: What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review

Source

Destination 1

Destination 2

Destination 3

Frequency

References

Motivation

Motor Learning

  

24

[19, 20, 39, 42,43,44,45, 48,49,50,51, 53, 55, 57, 58, 60, 66,67,68, 71, 74, 76, 80, 84]

Motivation

Enjoyment

  

3

[41, 52, 61]

Motivation

Enjoyment

Motor Learning

 

2

[52, 61]

Motivation

Engagement

  

12

[19, 20, 41, 45, 46, 51, 57, 61, 64, 73, 79, 81]

Motivation

Engagement

Motor Learning

 

5

[20, 46, 57, 73, 79]

Motivation

Immersion

Motor Learning

 

1

[50]

Enjoyment

Motor Learning

  

6

[52, 53, 61, 68, 78, 80]

Enjoyment

Motivation

  

15

[20, 39,40,41,42, 44, 47, 49, 51, 62, 64, 66, 68, 73, 74]

Enjoyment

Motivation

Motor Learning

 

5

[42, 44, 66, 68, 74]

Enjoyment

Motivation

Engagement

 

4

[20, 51, 64, 73]

Enjoyment

Motivation

Engagement

Motor Learning

2

[20, 73]

Enjoyment

Engagement

  

6

[45, 49, 57, 68, 72, 78]

Enjoyment

Engagement

Motor Learning

 

3

[49, 68, 78]

Engagement

Motor Learning

  

13

[19, 20, 40, 46, 49, 50, 53, 57, 68, 73, 78, 79]

Engagement

Motivation

  

2

[57, 71]

Engagement

Motivation

Motor Learning

 

1

[71]

Engagement

Enjoyment

  

1

[60]

Engagement

Immersion

Motor Learning

 

1

[50]

Engagement

Presence

  

1

[40]

Immersion

Motor Learning

  

2

[50, 78]

Immersion

Motivation

  

1

[60]

Immersion

Engagement

  

1

[40]

Immersion

Presence

Engagement

 

2

[19, 50]

Immersion

Presence

Engagement

Motor Learning

1

[19]

Immersion

Presence

Motor Learning

 

1

[45]

Presence

Engagement

Motor Learning

 

1

[46]