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Table 6 Construct relationships proposed by authors

From: What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review

Source Destination 1 Destination 2 Destination 3 Frequency References
Motivation Motor Learning    24 [19, 20, 39, 42,43,44,45, 48,49,50,51, 53, 55, 57, 58, 60, 66,67,68, 71, 74, 76, 80, 84]
Motivation Enjoyment    3 [41, 52, 61]
Motivation Enjoyment Motor Learning   2 [52, 61]
Motivation Engagement    12 [19, 20, 41, 45, 46, 51, 57, 61, 64, 73, 79, 81]
Motivation Engagement Motor Learning   5 [20, 46, 57, 73, 79]
Motivation Immersion Motor Learning   1 [50]
Enjoyment Motor Learning    6 [52, 53, 61, 68, 78, 80]
Enjoyment Motivation    15 [20, 39,40,41,42, 44, 47, 49, 51, 62, 64, 66, 68, 73, 74]
Enjoyment Motivation Motor Learning   5 [42, 44, 66, 68, 74]
Enjoyment Motivation Engagement   4 [20, 51, 64, 73]
Enjoyment Motivation Engagement Motor Learning 2 [20, 73]
Enjoyment Engagement    6 [45, 49, 57, 68, 72, 78]
Enjoyment Engagement Motor Learning   3 [49, 68, 78]
Engagement Motor Learning    13 [19, 20, 40, 46, 49, 50, 53, 57, 68, 73, 78, 79]
Engagement Motivation    2 [57, 71]
Engagement Motivation Motor Learning   1 [71]
Engagement Enjoyment    1 [60]
Engagement Immersion Motor Learning   1 [50]
Engagement Presence    1 [40]
Immersion Motor Learning    2 [50, 78]
Immersion Motivation    1 [60]
Immersion Engagement    1 [40]
Immersion Presence Engagement   2 [19, 50]
Immersion Presence Engagement Motor Learning 1 [19]
Immersion Presence Motor Learning   1 [45]
Presence Engagement Motor Learning   1 [46]