From: Tracking the evolution of virtual reality applications to rehabilitation as a field of study
Topic | Period 1: 1996 to 2005 (Total N = 418) | Period 2: 2006 to 2014 (Total N = 1454) | Period 3: 2015 to mid-2018 (Total N = 1269) | |||
---|---|---|---|---|---|---|
Topic Name | N | Topic Name | N | Topic Name | N | |
1 | Muscle Stimulation & Gait | 29 | Robotics & External Devices | 130 | Orthopedics & Biomechanics | 125 |
2 | Civil Engineering | 23 | Gait | 100 | Gait and Balance | 68 |
3 | Surgery & Medicine | 14 | Motor Imagery | 92 | Orthopedics & Civil Engineering | 68 |
4 | Technology for Rehabilitation | 27 | Technology for Rehabilitation | 105 | Robotics for Upper Extremity Rehabilitation | 115 |
5 | Biomechanics | 23 | EMG, Neural Transmission and Simulation | 86 | EMG, Neural Transmission and Simulation | 71 |
6 | Rehabilitation Interventions | 76 | Vision and Driving Simulations | 88 | International Health Care | 67 |
7 | Wheelchair and Driving Simulations | 20 | Speech, Language and Hearing | 117 | Gaming | 76 |
8 | Assistive Technologies | 37 | General Gaming | 76 | Measurement for Assessment | 56 |
9 | Computer Based Simulation | 23 | Civil Engineering | 85 | Gaming | 78 |
10 | Simulation for Functional Assessment and Teaching | 31 | Upper Extremity Rehabilitation | 120 | Simulation for Health Care Education | 90 |
11 | Ergonomics and Simulation | 21 | Cognitive Rehabilitation Assessment and Intervention | 89 | Assessment and Intervention | 74 |
12 | EMG, Neural Transmission & Simulation | 30 | Orthopedic Biomechanics | 72 | Meta-Analyses | 82 |
13 | VR-based Rehabilitation | 15 | Gaming | 114 | Cognitive Rehabilitation | 93 |
14 | Orthopedics and Gait | 25 | Computerized Adaptive Testing | 61 | Motor Rehabilitation | 119 |
15 | Speech, Language & Hearing | 24 | Muscle Biomechanics | 119 | Motor Imagery | 87 |