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Table 4 Probability distribution of terms over topics

From: Tracking the evolution of virtual reality applications to rehabilitation as a field of study

Neurological conditions

Cognitive rehabilitation

Simulation

Gait & Balance

Gaming

Term

Probability

Term

Probability

Term

Probability

Term

Probability

Term

Probability

studies

0.0347

Cognitive

0.0396

simulation

0.0425

balance

0.0633

games

0.0646

effects

0.0313

Task

0.0332

measures

0.0329

control

0.0400

exercise

0.0416

intervention

0.0296

Performance

0.0220

assessment

0.0303

gait

0.0379

children

0.0359

Trial

0.0296

brain

0.0215

performance

0.0293

walking

0.0319

activity

0.0261

rehabilitation

0.0278

learning

0.0214

injury

0.0287

postural

0.0204

physical

0.0241

included

0.0231

skills

0.0190

driving

0.0203

effects

0.0189

wii

0.0232

evidence

0.0196

impairment

0.0182

validity

0.0148

training

0.0150

video

0.0196

quality

0.0166

assessment

0.0167

reliability

0.0146

falls

0.0139

cerebral

0.0167

therapy

0.0162

memory

0.0163

time

0.0143

speed

0.0135

palsy

0.0150

outcome

0.0149

function

0.0146

tests

0.0134

vestibular

0.0120

play

0.0144

systematic

0.0117

ability

0.0131

model

0.0131

dynamic

0.0118

motivation

0.0138

clinical

0.0113

attention

0.0131

evaluation

0.0112

treadmill

0.0117

fit

0.0131

based

0.0099

deficits

0.0117

traumatic

0.0106

adults

0.0116

age

0.0112

control

0.0095

people

0.0104

brain

0.0103

disease

0.0110

level

0.0105

limited

0.0092

executive

0.0101

rate

0.0094

stability

0.0108

exergames

0.0103

data

0.0089

disability

0.0093

correlation

0.0091

Parkinson

0.0092

feasibility

0.0100

improve

0.0087

spatial

0.0092

setting

0.0089

time

0.0089

Kinect

0.0091

treatment

0.0087

navigation

0.0089

TBI

0.0080

increased

0.0086

participation

0.0085

search

0.0078

social

0.0086

objective

0.0076

improve

0.0084

Nintendo

0.0084

physical

0.0078

injury

0.0083

spinal

0.0075

muscle

0.0084

adults

0.0081

Interventions

Neural impact

Perception/Navigation

Psychological issues

Tele-Rehabilitation

term

Probability

term

Probability

term

Probability

term

Probability

term

Probability

training

0.0594

motor

0.0725

visual

0.0387

virtual

0.2631

rehabilitation

0.0687

patients

0.0535

stroke

0.0494

feedback

0.0263

reality

0.1102

system

0.0608

improve

0.0417

upper

0.0418

motion

0.0210

environment

0.0488

technology

0.0309

stroke

0.0363

movement

0.0388

task

0.0184

real

0.0209

design

0.0224

rehabilitation

0.0298

limb

0.0324

neglect

0.0150

pain

0.0200

based

0.0215

function

0.0262

hand

0.0271

movement

0.0142

patients

0.0151

developed

0.0201

week

0.0234

function

0.0265

healthy

0.0141

disorders

0.0149

computer

0.0178

control

0.200

arm

0.0257

kinematics

0.0131

immersive

0.0115

device

0.0145

therapy

0.0197

rehabilitation

0.0237

reaching

0.0124

body

0.0101

interactive

0.0142

program

0.0190

extremity

0.0218

force

0.0115

training

0.0096

user

0.0141

effects

0.0180

therapy

0.0203

adaptation

0.0114

experience

0.0094

applications

0.0124

intervention

0.0178

activity

0.0196

head

0.0114

world

0.0089

patients

0.0115

sessions

0.0174

recovery

0.0191

target

0.0108

subject

0.0082

therapists

0.0111

based

0.0169

stimulation

0.0176

conditions

0.0096

objective

0.0074

clinical

0.0102

treatment

0.0159

robot

0.0169

patients

0.0095

enhance

0.0074

assisted

0.0094

significant

0.0145

observed

0.0098

display

0.0082

behavior

0.0065

interface

0.0091

outcome

0.0141

imagery

0.0090

perception

0.0081

system

0.0063

provide

0.0090

trial

0.0135

mirror

0.0082

performance

0.0075

potential

0.0059

evaluation

0.0086

reality

0.0128

induced

0.0079

environment

0.0075

purpose

0.0058

proposed

0.0080

post

0.0124

control

0.0077

degrees

0.0072

exposure

0.0056

telerehabilitation

0.0080