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Table 2 Medians (IQR) in the components of the Game Experience Questionnaire – Social Presence Module per condition, and Friedman’s statistics across conditions

From: Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement

Component

Competitive

Co-active

Collaborative

Friedman’s statistic

(Chi-Square)

p value

Empathy

2.33 (1.34)

2.67 (0.83)

2.83 (1.00)

6.587

0.037

Behavioral Involvement

1.17 (0.83)

1.00 (0.66)

1.67 (0.83)

18.440

< 0.001

Negative Feelings

0.60 (1.20)

0.40 (1.20)

0.60 (1.00)

0.271

0.873

  1. Bold values represent that significant differences between conditions were found