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Fig. 6 | Journal of NeuroEngineering and Rehabilitation

Fig. 6

From: Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments

Fig. 6

Train-Screen Group: a Younger age was significantly related to increased screen-based motor skill transfer to HMD-VR (F(1,33) = 4.75, R2 = 0.126, p = 0.0366). b Individuals who did not play video games had overall higher motor skill transfer to HMD-VR than individuals who played video games (F(1,33) = 4.15, R2 = 0.112, p = 0.0498). c Higher reports on the quality of the interface during training on a computer screen was related to increased computer screen motor skill transfer to HMD-VR; however, this result was non-significantly correlated (F(1,33) = 3.61, R2 = 0.099, p = 0.0663). p < 0.05*

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