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Table 2 Main activities reported by the participants in the COPM domain (n = 52)

From: Effects of virtual reality training on occupational performance and self-efficacy of patients with stroke: a randomized controlled trial

COPM domain COPM category Activity Absolute frequency
Self-maintenance
(75, 48.4%)
Personal care
(33, 21.3%)
Eating 13
   Grooming 5
   Dressing 8
   Taking a bath 7
  Functional mobility
(27, 17.4%)
Transfer 6
   Walking 21
  Independence away from home
(15,9.7%)
Using public transport 4
   Driving 7
   Shopping 4
Productivity
(40, 25.8%)
Work
(18, 11.6%)
Work activities 18
  Domestic tasks
(21, 13.5%)
Making a meal 4
   Wash clothes 4
   Caring children 6
   Housework 7
  School
(1, 0.6%)
Learning 1
Leisure
(40, 25.8%)
Quiet recreation
(20, 12.9%)
Watching TV 4
   Playing chess 1
   Playing game 1
   Playing phone 2
   Reading 2
   Playing mahjong 10
   Writing 2
  Active recreation
(11, 7.1%)
Traveling 2
   Playing ball (basketball, ping-pong) 3
   Fishing 1
   Climbing mountain 1
   Swimming 2
   Playing erhu 1
   Running 1
  Socialization
(9, 5.8%)
Join a party 6
   Visiting 3