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Fig. 6 | Journal of NeuroEngineering and Rehabilitation

Fig. 6

From: User training for machine learning controlled upper limb prostheses: a serious game approach

Fig. 6

Overview of the training sessions for the training groups. Length of each activity is written above the pictograms. Top row: Game training starting with Myobox, followed by three times EMG recording, Prosthesis Gripper and ending with functional training. Bottom row: Conventional training starting with three times combined EMG recording, Motion Test and coaching and ending with functional training

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