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Fig. 9 | Journal of NeuroEngineering and Rehabilitation

Fig. 9

From: User training for machine learning controlled upper limb prostheses: a serious game approach

Fig. 9

Times for completing each of the four SHAP tasks per participant. Participants in the game group are in solid colour, while participants in the conventional group are shaded. Baseline was conducted before training using the participants’ own DC prosthesis. Pre- and post-test was conducted using the Michelangelo hand controlled with ML. In the pre-test all participants used one DoF and in the post-test participants used two DoFs

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