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Fig. 4 | Journal of NeuroEngineering and Rehabilitation

Fig. 4

From: Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions

Fig. 4

Comparison of error rates between pencil-and-paper CTT and DOME-CTT VR-based adaptation. Percent of participants making 1, 2, 3, 4, 5, 6, 7, or 8 errors for paper-and-pencil and DOME-CTT versions of Trails A and Trails B tasks (see key), separately for the MA group (a) and the YA group (b). For the pencil-and-paper CTT, most participants in both groups made no errors, and none made more than 2 errors. Conversely, for the DOME-CTT, less than half of the participants (YA and MA combined) made no errors and some made a substantial number of errors

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