Fig. 2From: The use of game modes to promote engagement and social involvement in multi-user serious games: a within-person randomized trial with stroke survivorsCompetitive (a), Co-active (b) and Collaborative (c) game modes, from top to bottom, respectively. The rings (yellow and blue) are used to catch the balls (inside they have the color of the last ball caught) and represent the color of the player. Each mode shows a score and time left to end the roundBack to article page