From: Serious games for upper limb rehabilitation after stroke: a meta-analysis
Neurorehabilitation principle | Description | Fulfilled in studies (%) | ||
---|---|---|---|---|
All studies |  +  |  =  | ||
Massed practice | Tasks aiming to increase the number of repetitions performed | 81 | 79 | 85 |
Dosage | Intensive training: more than a daily session of 60Â min on every weekday | 52 | 59 | 38 |
Structured practice | Training that includes periods of rest | 26 | 31 | 15 |
Task-specific practice | Functional training relevant to ADL | 100 | 100 | 100 |
Variable practice | Training that includes different types of tasks | 98 | 97 | 100 |
Multisensory stimulation | Training that provides more than two types of sensory feedback | 83 | 90 | 69 |
Increasing difficulty | Complexity of tasks changes depending on participants’ ability, performance or time | 76 | 76 | 80 |
Explicit feedback | Training that provides information about the patient’s performance at the end of the task | 79 | 93 | 46* |
Implicit feedback | Training that delivers information about the performance in real time such as visualization of movement or other kinematic properties | 74 | 83 | 54 |
Avatar representation | Embodied training by representation of a human or body part | 38 | 41 | 31 |
Use of the paretic limb | Promoting the use of the paretic limb | 76 | 76 | 80 |