Learning occurs through repetitive, varied practice of meaningful tasks
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Balance (proprioception), postural control, strength, motor coordination, and cognition
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Balance game/exercise [22, 30, 31, 35, 40], sport game (such as football, tennis, skiing game and simulations) [28, 34, 38], the kayak program [36], selected Tai Chi movements [23], customized tasks [29]
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Balance-A [35], Microsoft Kinect [34, 38], AR (Microsoft Kinect) [23, 29], Nintendo Wii [28, 40], Nintendo Wii with balance board [22, 31], VR [30, 36]
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Learning occurs when task difficulty is progressively increased according to the user's ability
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Aerobic endurance, balance, postural control, strength, motor coordination, and cognition
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Balance game/exercise [4, 41], dance game [37, 39], exergame [42], tailored exergame program [21], steeping game [32], selected Tai Chi movements [23], and sport game [43]
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Microsoft Kinect [21], AR with Microsoft Kinect [23], the interact training system [32], Nintendo Wii [41, 43], VR (X-box 360) [42], VR with dance pad/platform [4, 37, 39]
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Learning occurs when the individual is motivated to improve
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Balance control, motor coordination, and cognition
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Exergame [42], stepping game [32]
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VR (X-box 360) [42], the interact training system [32]
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Sensory feedback that is related to the task is necessary for learning
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Balance control
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Balance exercise [4]
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VR (BTS NIRVANA) [4]
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Learning occurs when an individual receives positive feedback about task performance and task accomplishment
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Balance, stepping ability, and cognition
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Stepping game [32], Adventure game [33]
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The interact training system [32], VR (Microsoft Kinect) [33]
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