From: A novel upper-limb tracking system in a virtual environment for stroke rehabilitation
 | Grasping motion | Mirrored motion | Normal motion | ||||||
---|---|---|---|---|---|---|---|---|---|
VRRS | LP | p | VRRS | LP | p | VRRS | LP | p | |
Game performance | 2223.1 (250.3) | 2079.5 (277.3) | 0.124 | 2139.9 (264.5) | 2140.3 (226.5) | 0.997 | 2366.8 (101.1) | 2225.5 (271.0) | 0.241 |
Peak velocity | 0.99 (0.14) | 0.95 (0.12) | 0.513 | 1.08 (0.15) | 1.01 (0.13) | 0.484 | 1.19 (0.13) | 1.04 (0.12) | 0.046* |
Unfinished rate | 0.05 (0.05) | 0.09 (0.09) | 0.196 | 0.05 (0.05) | 0.06 (0.06) | 0.675 | 0.01 (0.02) | 0.08 (0.10) | 0.139 |