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Table 2 Velocity peak, game performance, and unfinished rate under three conditions in experiment 1

From: A novel upper-limb tracking system in a virtual environment for stroke rehabilitation

 

Grasping motion

Mirrored motion

Normal motion

VRRS

LP

p

VRRS

LP

p

VRRS

LP

p

Game performance

2223.1 (250.3)

2079.5 (277.3)

0.124

2139.9 (264.5)

2140.3 (226.5)

0.997

2366.8 (101.1)

2225.5 (271.0)

0.241

Peak velocity

0.99 (0.14)

0.95 (0.12)

0.513

1.08 (0.15)

1.01 (0.13)

0.484

1.19 (0.13)

1.04 (0.12)

0.046*

Unfinished rate

0.05 (0.05)

0.09 (0.09)

0.196

0.05 (0.05)

0.06 (0.06)

0.675

0.01 (0.02)

0.08 (0.10)

0.139

  1. The maximum of Game Performance is 3000. Mean (SD), p < 0.05* using the analysis of variance of two-factor fixed design for game performance, velocity peaks, unfinished rate
  2. The symbol [bold] means significant difference