Primary end users | |
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1 | The game environment distracts OAs from the physical and mental effort during training |
2 | Social relationships are of great importance and should be included in an exergame either through physical presence of therapists or direct interaction with therapists or co-players |
3 | Due to the age- or illness-related limitation of their personal agency, OAs desire safety during the training |
4 | OAs worry about feeling physically as well as technically overwhelmed. A lack of experience and concerns regarding the exposure to computer game addiction additionally leads to hesitancy regarding technology use |
5 | Narratively realistic training that focuses on ADL is desired to manage daily living as independently as possible |
6 | A wide variety of individual customization options are desired to increase motivation through successful exergame experiences |