Skip to main content

Table 4 Themes resulting from the thematic analysis of tertiary end users’ data

From: ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews

Tertiary end users


From the TEUs’ perspectives, an evidence-based additional benefit is a prerequisite for financially supporting a research and development project, as well as for considering a financial reimbursement of exergame applications within rehabilitation


TEUs desire diverse training applications and settings of the ExerG in order to reach heterogeneous target populations with different impairments and at various rehabilitation stages


The main goal of an ExerG training should be OAs’ return to an autonomous everyday life


TEUs assume that OAs are reluctant to use exergames, due to a lack of experience in technology and therefore express themselves partially skeptical, critical and/or reserved about the use of the ExerG in rehabilitation settings


A professional training of the therapist and patient-oriented training support during exergaming are considered vital for therapeutic success

  1. TEUs  tertiary end users, OAs  older adults