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Table 1 Elderly participants’ demographic data

From: Naturalistic visualization of reaching movements using head-mounted displays improves movement quality compared to conventional computer screens and proves high usability

#

Gender

Age

Highest educational achievement

Experience with VR

Experience with video games

Hours spent playing video games per week in the last month

1

Male

84

Apprenticeship

1

2

3

2

Female

82

Apprenticeship

1

1

0

3

Female

68

High school

1

1

0

4

Female

72

Apprenticeship

1

1

0

5

Male

64

University or equivalent

2

1

0

6

Female

64

University or equivalent

1

1

0

7

Female

70

Apprenticeship

1

1

0

8

Male

60

University or equivalent

1

2

0

9

Male

67

Apprenticeship

1

1

0

10

Male

64

High school

1

2

3

11

Female

89

Apprenticeship

1

1

0

12

Female

71

Apprenticeship

4

1

0

13

Male

85

Apprenticeship

1

1

0

14

Male

84

University or equivalent

2

2

0

15

Male

76

High school

5

5

0

16

Female

78

University or equivalent

1

1

0

17

Male

73

University or equivalent

2

3

0

18

Male

77

University or equivalent

1

1

0

19

Male

72

Apprenticeship

5

5

0.5

20

Male

75

Apprenticeship

4

6

2

  1. Experience with VR and video gaming rated from 1 (“Not at all”) to 7 (“Very much”)