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Figure 1 | Journal of NeuroEngineering and Rehabilitation

Figure 1

From: The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy

Figure 1

The Goblin Post Office game. The dragon flies forwards through the cave at a speed set by the game software, and individual targets appear at some distance ahead unpredictably in one of the four horizontal locations shown. The subject directs the dragon towards the target by left- and rightward pelvic rotation, registered by a triangular array of reflective markers. A second set of markers registers trunk motion, enabling evaluation of trunk to pelvis coupling.

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