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Table 1 Wii Fit intervention studies that trained balance in healthy adults

From: Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”

Author(s)

Intervention details

Population

Balance-specific

Statistical

  

(Group size)

Outcome measure

Significance?

Bateni (2012)[36]

Ski Slalom, Ski Jump and Table

Older

Berg balance scale

Not tested

 

Tilt Wii Fit games

Adults (n = 5)

Bubble balance score

Not tested

 

Dose: 12, 20 min sessions

   

Padala et al. (2012)[34]

Various Wii Fit games selected

Older

Berg balance scale

p < 0.01

 

from all categories

Adults (n = 11)

Tinetti test

p < 0.05

 

Dose: 40, 30 min sessions

 

TUG (normal) p > 0.05

p>0.05

Toulotte et al. (2012)[14]

Various Wii Fit games selected

Older

Unilateral stance test

p > 0.05

 

mostly from yoga a balance types

Adults (n = 9)

Tinetti test

p < 0.05

 

Dose: 20, 60 min sessions

 

Wii fit center of balance

p < 0.05

Rendon et al. (2012)[30]

3 Wii Fit games – not specified

Older

TUG (normal)

p < 0.05

 

Dose: 18, 40 min sessions

Adults (n = 16)

ABC

p < 0.05

Franco et al. (2012)[28]

Soccer heading, Ski jump, Ski

Older

Berg balance scale

p < 0.001

 

slalom, Tightrope and Table tilt

Adults (n = 11)

Tinetti test

p < 0.01

 

Wii Fit games

   
 

Dose: 6, 15 min sessions

   

Young et al. (2011)[19]

Two custom-designed games

Older

ML/AP COP variability eyes open

p > 0.05

 

controlled by WBB

Adults (n = 6)

ML COP variability eyes closed

p > 0.05

 

Dose: 10, 20 min sessions

 

AP COP variability eyes closed

p < 0.05

   

Tinetti falls efficacy scale

Not given

Williams et al. (2011)[15]

Self-selected Wii Fit games from

Older

Berg balance scale

p < 0.01

 

balance and aerobics categories

Adults (n = 22)

  
 

Dose: 12, 20 min sessions

   

Agmon et al. (2011)[18]

Basic step, Soccer heading, ski

Older

Berg balance scale

p < 0.05

 

slalom and Table tilt Wii Fit games

Adults (n = 7)

  
 

Dose: 50, 30 min sessions

   

Nitz et al. (2010)[7]

Self-selected Wii Fit games from

Adults (n = 8)

TUG (normal and cognitive)

p > 0.05

 

all categories

 

mCTSIB (foam, eyes closed)

p > 0.05

 

Dose: 20, 30 min sessions

 

mCTSIB (unilateral, eyes closed)

p < 0.05

   

Limits of stability test

p > 0.05

Pigford et al. (2010)[1]

Ski slalom, Table tilt and Deep

Older

Berg balance scale

Not tested

 

breathing Wii Fit games

Adults (n = 1)

TUG (normal)

Not tested

 

Dose: 10, 20 min sessions

 

ABC

Not tested

Hanneton and Hanneton (2009)[2]

Deep breathing, Warrior posture

Adults (n = 4)

Improvement in game scores

Not tested

 

Torso Twist, Soccer heading, Ski

  

Not tested

 

slalom, Ski jump, Table tilt and

   
 

Basic step games Wii Fit games

   
 

Dose: 10, 37 min sessions

   
  1. Abbreviations: ABC activities-based balance confidence scale, MCTSIB modified Clinical Test for Sensory Integration of Balance, ML Medial/Lateral, AP Anterior/Posterior.