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Figure 1 | Journal of NeuroEngineering and Rehabilitation

Figure 1

From: A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments

Figure 1

View of the experimental setup of the RehabMaster system and a screen shot of a RehabMaster game. The participant sits up in front of the monitor on which the program is projected. The participant is instructed to move his or her upper extremity (ies) and trunk in order to play the game. The RehabMaster system consists of: 1) a depth sensor, 2) a monitor with a built-in computer, 3) a monitor for the therapist, and 4) the RehabMaster system control computer for the therapist.

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