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Table 2 Ratings of the flow of the RehabMaster intervention by patients with stroke

From: A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments

Statement Rating t Significance
1. I thought about other things when using RehabMaster (attentional focus) 0.8 ± 1.3 4.01 P < .01
2. I was aware of distractions when using RehabMaster (attentional focus) 0.6 ± 1.1 5.52 P < .01
3. Using RehabMaster was boring for me (intrinsic interest or pleasure) 0.5 ± 0.8 7.91 P < .01
4. RehabMaster was fun for me to use (intrinsic interest or pleasure) 4.3 ± 1.2 4.85 P < .01
5. I felt that I had control over my training process with RehabMaster (control) 4.1 ± 1.0 4.76 P < .01
6. I was frustrated with what I was doing when using RehabMaster (control) 0.9 ± 1.0 4.60 P < .01
  1. The six ‘flow’ statements were adopted from[28]. All of the statements used in this study were deliberately rephrased in positive terms that the patients could easily understand.