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Table 2 Ratings of the flow of the RehabMaster intervention by patients with stroke

From: A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments

Statement

Rating

t

Significance

1. I thought about other things when using RehabMaster (attentional focus)

0.8 ± 1.3

4.01

P < .01

2. I was aware of distractions when using RehabMaster (attentional focus)

0.6 ± 1.1

5.52

P < .01

3. Using RehabMaster was boring for me (intrinsic interest or pleasure)

0.5 ± 0.8

7.91

P < .01

4. RehabMaster was fun for me to use (intrinsic interest or pleasure)

4.3 ± 1.2

4.85

P < .01

5. I felt that I had control over my training process with RehabMaster (control)

4.1 ± 1.0

4.76

P < .01

6. I was frustrated with what I was doing when using RehabMaster (control)

0.9 ± 1.0

4.60

P < .01

  1. The six ‘flow’ statements were adopted from[28]. All of the statements used in this study were deliberately rephrased in positive terms that the patients could easily understand.