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Table 6 Evolution of questionnaire scores related to Safety aspects across sessions

From: Increasing upper limb training intensity in chronic stroke using embodied virtual reality: a pilot study

Questions Session #
  1 2 3 4 5 6 7 8 9 10
Tolerance to VR intervention
 Q1: Before the session, how tired do you feel? 1
(1 to 3.8)
1
(1 to 2.5)
1.5
(1 to 2.8)
2
(1 to 3)
2
(1 to 4)
1
(1 to 4)
3.5
(1 to 5)
3
(1.5 to 5.8)
1
(1 to 4.5)
1
(1 to 2.5)
 Q3: After the session, how tired do you feel? 1
(1 to 5.8)
5.5
(1.5 to 6)
1
(1.5 to 6)
2
(1 to 5)
2
(1 to 5)
2
(1 to 6)
3.5
(1 to 5.8)
3.5
(1.3 to 6)
2.5
(1 to 5.8)
2
(1 to 5.8)
 Q2: Before the session, how relaxed do you feel? 7
(5.3 to 7)
7
(7 to 7)
7
(7 to 7)
7
(7 to 7)
7
(7 to 7)
7
(7 to 7)
7
(7 to 7)
7
(7 to 7)
7
(7 to 7)
7
(7 to 7)
 Q4: During the session, how relaxed did you feel? 7
(6.3 to 7)
7
(7 to 7)
6
(4 to 7)
7
(6.3 to 7)
7
(7 to 7)
7
(4 to 7)
7
(6.3 to 7)
7
(6 to 7)
7
(5.3 to 7)
7
(6.3 to 7)
Adverse event monitoring
 Q5: During the exercises, did you feel any unusual pain (e.g. stronger) at the level of the upper limbs (arms, joints, hands) or the trunk? 1
(1 to 1.8)
1
(1 to 2.5)
1
(1 to 1)
3
(1 to 5)
1
(1 to 3)
2
(1 to 3)
1.5
(1 to 5)
3.5
(1 to 5.8)
1
(1 to 1.8)
1
(1 to 4.5)
Self-evaluation
 Q6: After the session, do you feel any improvement of you movements (e.g., larger movements, more precise, etc.)? 4
(1.5 to 6.3)
4.5
(4 to 5.8)
6
(4.3 to 7)
6
(3.5 to 7)
6
(5 to 7)
6
(4.5 to 6.8)
5.5
(5 to 6)
6
(4.5 to 7)
6
(4 to 6)
7
(5.3 to 7)