Construct | Definition | Reference |
---|---|---|
Motivation | Motivation encourages action toward a goal by eliciting and/or sustaining goal-directed behavior. | [16] |
Engagement | Engagement is a cognitive and affective quality or experience of a user during an activity. | [16] |
Enjoyment | The state or process of taking pleasure in something. | [26] |
Immersion | The extent to which the VR system succeeds in delivering an environment which refocuses a user’s sensations from the real world to a virtual world. | |
Presence | The psychological product of technological immersion. | [31] |