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Fig. 4 | Journal of NeuroEngineering and Rehabilitation

Fig. 4

From: Exercising with Baxter: preliminary support for assistive social-physical human-robot interaction

Fig. 4

Survey responses to questions about exercise level and pain over game condition. The center box lines represent the median, and the box edges are the 25th and 75th percentiles. The whiskers show the range up to 1.5 times the interquartile range, and outliers are marked with a “+”. Filled-in box plots indicate games that were significantly differently rated compared to at least one other game. The grid next to each subplot indicates which games were rated as significantly different from others, with black indicating p <0.01 and gray indicating p = 0.01 through 0.05

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