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Table 1 Self-reported, annotated, and sensor metrics that helped us understand participant experiences during the exercise games

From: Exercising with Baxter: preliminary support for assistive social-physical human-robot interaction

Source of data

All games

Subset of games

Self-Reports

Exercise level

 
 

Pleasure

 
 

Energy level

 
 

Dominance

 
 

Pain

 
 

Safety

 
 

Enjoyment

 
 

Engagement

 
 

Human performance

 
 

Robot performance

 
 

Rushedness

 
 

Calmness

 

Video Annotations

Number of tries

 
 

Task clarifications

 

Sensor Recordings

 

Contact acceleration (Mimic, Stretch, Agility, Strength, Handclap)

  

Arc length traveled (Teach)